|
Dragon's Lair Gameboy Color Review
February 18, 2001
"The Legend Returns…"
When I was a wee lad (early 1980's), I would spend the summer school break at
my Grandma's in the town of Fort Qu'appelle. There my sister Laura and I would stroll down to the local snack stand. Hamburgers, hotdogs, and fries
were the munchies to die for, not to mention all those yummy sweets. Well in
late summer, we would check out this tiny arcade in the back. On one particular
day we would play one of the coolest arcade game's in history, Dragon's Lair. When we first saw the game, our jaws
literally dropped to the floor.
In the Golden Age of Video Gaming of Pac-Man and Galaxian, Dragon's Lair was
mind blowing. A fully animated adventure with beautiful music and sound effects.
Created by Rick Dyer and Don Bluth, they who would hammer out for years the technology and art of creating the game. Released in June 1983, the heart of the arcade machine was a laserdisc player holding around 22 minutes of classical animation from Bluth and his animators. Never before had anyone seen a game like this, a beautiful fusion of art and science. The story is your typical "Knight must save the Princess from the evil Dragon" kinda routine. But we don't want no Disney! We want our action and that's what Lair is
all about.
The control for this game was unlike anything before. A memorization, rhythm, "Choose Your Own Adventure" type of game play,
hitting the right button at the right time where one didn't have complete
control over the hero. Rather you controlled his reactions to the events
unfolding on screen. When you saw a tentacle-attacking Dirk on screen, his sword
would flash and you better hit the sword button or you're toast. It's this type of game play that inspired Yu Suzuki to place tiny, quick timed elements in Shenmue. The manual
provided is detailed and well written to help you on your quest. The game
includes a tutorial mode to help you get familiarized with the control
structure, a very nice addition indeed. To date, the laserdisc series of games,
ranging from Lair to it's sequel Dragon's Lair II: Time Warp and Space Ace,
continue to be one of the biggest selling series, having been translated to
every platform imaginable. And now we have the Gameboy Color!
Now nearly 20 years latter, the legend returns. First off, I'm sending big phat props to the wizards at Digital Eclipse and the rest of Lair's team for pulling off
something unbelievable. Hey, I only expected the best from Digital Eclipse.
They're responsible for the fantastic retro re-fittings into the GBC ranging
from the killer Joust/Defender and Ghosts and Goblins adaptations. It becomes
impressive when you're dealing with a ton of classical animation to fit on an
8-megabit cart.
Well they did it. Dragon's Lair is a technological feat and it looks and
plays just like the original laserdisc game of course within the limitations of GBC technology.
Obviously they weren't able to have every single scene from the laserdisc on
the cartridge due to space limitations but don't let that dishearten you
hardcore fans, the vast majority is crammed in there. Sound is limited, consisting of small samples and midi music/sound effects. These limitations should not (and I repeat, should not) be an excuse for you not to pick up this cartridge. Believe me, you ain't seen
anything like this at all on the GBC!
With titles like this, the Gameboy Color is becoming a very cool system to
own. The last year has brought us Metal Gear Solid, Ghosts and Goblins, Bionic
Commando, Tomb Raider, Rainbow 6 and a host of other fantastic titles. I hope
Dragon's Lair and the titles above are wake up calls to all Gameboy Color
developers that this is a wonderful machine to make "quality" games. The Gameboy
may have been a limiting machine from a technological point of view (look at the
"quality" of games during the Gameboy era). However, utilizing the true power of
the GBC allows developers the extra power to develop great games and maybe the
trend of tired crap will come to an end.
I'm playing Dragon's Lair on my GBC and its bringing back those happy
childhood memories once again. I never thought in my wildest dreams I'd be
playing the Lair handheld. If you've never played this game before, I suggest
running down to your local software shop and picking up a copy. It is definitely
one of the best Gameboy Color titles developed. I hope Digital Eclipse got the
go ahead on Space Ace for the Gameboy Advanced. Dragon's Lair is a one of the last, fantastic GBC titles!
Rating
9 / 10
Kelley Toth |